![]() In case you haven’t gotten that far, Titan Stars are stipulations you can apply to any one Rite that make the game more difficult for you and easier for your opponent, with bonus experience as a reward. If that’s your flavor, then, look no further than Titan Stars. This is new game plus, after all, not just custom difficulty, so you should have access to everything you had access to when you finished Pyre the first time. That said, I can certainly understand the desire to not want to limit yourself too much. ![]() I almost never played Volfred, for example, but I may have to rely on him when it matters most.ĭon’t worry, though: we have an extensive guide to every Exile in Pyre, which should help you know what Talismans to use and what Masteries to unlock even for those Exiles you never touched during your first playthrough. This will, of course, increase your difficulty immensely, as you’ll now have to primarily rely on the Exiles with whom you are least familiar, and you’ll have to do so when the game is at its most-challenging point. ![]() You have to keep them until the very end. The opposite must also be true: the first three Exiles you Liberated must never be Liberated in this playthrough. For instance, my most-played Exiles were The Girl, Sir Gilman and Ti’Zo in that order, so, in that order, I would Liberate all three of them. This one might be pretty rough, but it boils down to this: Whoever your Top Three exiles are (and you know who they are, don’t lie), you have to Liberate them first, and then play the rest of the game with your least-played Exiles. The hardest difficulty simply passes a lot more and reacts more quickly to your movements and attacks. What’s the point? I can see a bit of an appeal from a narrative perspective – you want to see what might happen if you do things differently – but is that really going to hold you through the entire game a second time?įurthermore, you should really have the fundamentals of Rites down pat by then and the normal difficulty shouldn’t provide much of a challenge. While my opinions on what difficulty you should play on are abundantly clear, there is little reason to pussyfoot around on normal for your second playthrough. That’s not a mark against the game in any way – at least it had a satisfying option, unlike say Nier: Automata that went from drooling-buffoon easy to kick-your-teeth-in difficult just by switching from Normal to Hard – but it illustrates my point very clearly: If you want a true New Game Plus experience, play on the hardest difficulty. Hardest DifficultyĪs much as I enjoyed Pyre ( and believe me, I enjoyed Pyre quite a bit), I probably wouldn’t have had as good of a time with it if I didn’t up the difficulty. Here are a few ways you can sort of create your own New Game Plus. ![]() That said, there are plenty of ways you can make your subsequent playthroughs of Pyre plenty challenging by implementing some self-imposed restrictions. And, as Supergiant Games pointed out, the game has plenty of replayability in and of itself to not necessitate a New Game Plus. So you’d have a roster half full of level 3-5 Exiles and half with level 1-2. While you would theoretically be able to keep all your Talismans and Masteries you earned, several of the characters (called Exiles) you played with the first time were Liberated at a low level. ![]() Now, there are several good reasons for this, some of which were furnished directly by Supergiant Games, and others you can sort of figure out for yourself. When you do end up finishing it, though, you’ll notice one very important thing missing from Pyre: New Game Plus Supergiant Games has done it again, with what many are calling its best game yet – lofty praise for a studio whose only other titles are Bastion and Transistor. So, as we all know by now, Pyre is amazing. ![]()
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